The app is a complete handbook of Computer Graphics which covers important topics, notes, materials,...
The app is a complete handbook of Computer Graphics which covers important topics, notes, materials, news & blogs on the course. Download the App as a reference material & digital book for computer science engineering programs & degree courses. This useful App lists 100 topics with detailed notes, diagrams, equations, formulas & course material, the topics are listed in 5 chapters. The app is must have for all the engineering science students & professionals. The app provides quick revision and reference to the important topics like a detailed flash card notes, it makes it easy & useful for the student or a professional to cover the course syllabus quickly before an exams or interview for jobs. Track your learning, set reminders, edit the study material, add favorite topics, share the topics on social media. You can also blog about engineering technology, innovation, engineering startups, college research work, institute updates, Informative links on course materials & education programs from your smartphone or tablet or at http://www.engineeringapps.net/. Use this useful engineering app as your tutorial, digital book, a reference guide for syllabus, course material, project work, sharing your views on the blog. Some of the topics Covered in the app are:1) Introduction to Computer Graphics2) Video Controller3) Cathode-Ray Tubes (CRT)4) The Shadow – Mask CRT5) Color CRT Monitors6) Raster Scan display7) Randam Scan Systems8) Random Scan display Processor9) Comparison between raster and vector graphics10) Color CRT Monitors11) Direct-View Storage Tubes12) Flat-Panel Displays13) Three-Dimensional Viewing Devices14) Three Dimensional Devices15) Input Devices16) Hard Copy Devices17) Graphics software18) Coordinate Representations19) Graphics Functions20) Plasma displays21) Video Display Devices22) Software Standards23) Coordinate System24) LCD(Liquid Crystal Display) Monitors25) LED(light-emitting diode)26) SVGA (Super Video Graphics Array)27) Distance between a Point, Line and Vectors28) Video Graphics Array (VGA)29) Polar Coordinates30) Normalized Device Coordinates31) Points and Lines32) Line Drawing Algorithm33) Line Segments34) Lines35) Digital Differential Analyzer (DDA)36) Line Drawing Algorithm for DDA37) Symmetrical DDA(Digital Differential Analyzers)38) The incremental DDA Algorithm39) Ellipse40) Bresenham’s Line Drawing Algorithm 41) Parallel line Algorithms42) Frame Buffer43) Line Function44) Circle Drawing45) Properties of Circles46) midpoint circle algorithm for drawing circle47) ELLIPSE-GENERATING ALGORITHMS48) MIDPOINT ELLIPSE ALGORITHM (Bresenham’s Circle Algorithm)49) Other curves50) Various ways to represent a curve51) Curve functions52) PARALLEL CURVE ALGORITHMS53) DDA ALGORITHM FOR CIRCLE54) A straightforward line drawing algorithm55) continuity condition on curve56) Convex hull property of circle57) Scan line polygon fill algorithm58) Pixel addressing and object geometry59) Pixel addressing and object geometry60) Filled-area primitives61) Primitives62) Primitive Operations63) Graphics Pipeline64) Graphics Primitives65) Plasma Panels66) Visible-Surface Detection Algorithms67) line attribute68) Line Width69) Pen and Brush Options for lines70) Curve attribute71) Area-fill Attribute72) Character attribute of fonts73) BUNDLED ATTRIBUTES FOR CHARACTERS74) Inquiry functions75) Color and gray scale levels76) Pixels and Frame Buffers and Lines Segments77) Point plotting78) ANTIALIASING79) Rotation80) Rotation transformation operation on an image81) ScalingEach topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding. Computer Graphics is part of computer science, software engineering education courses and information technology degree programs of various universities.